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/tc_attack[]

Attacks the selected entities with the given damage type and amount.

Syntax: /tc_attack <entity-selector> <damage-type> <damage-amount>

Parameters:

  • <entity-selector>: @a, @e, @r, @p
  • <damage-type>: magic, anvil, cactus, drown, fall, fallingblock, generic, fire, wall, lava, lightningbolt, onfire, out_of_world, starve, wither
  • <damage-amount>: 0-1000

/tc_butcher[]

Kills and deletes things.

Warning: The entities that are killed by this command are gone forever. Do not use this command in a map with NPCs.

Syntax: /tc_butcher < ? >

Sub-Command Description
/tc_butcher Deletes all living entities and items.
/tc_butcher items Deletes all items.
/tc_butcher livings Deletes all living entities, except players.

/tc_editentity[]

Opens the entity editor for a given entity.

Syntax: /tc_editentity < ? >

Sub-Command Description
/tc_editentity <uuid> Opens the entity editor for the given entity. A UUID is a long piece of text that globally identifies an entity.
/tc_editentity <selector> Opens the entity editor for the given entity. Selectors: self, @a, @e, @r, @p.

/tc_isblock[]

Checks if a given block type exists.

Syntax: /tc_isblock <block>

/tc_mount[]

This command forcefully mounts one entity (the rider) onto another entity (the mount). Entity Selectors must be used as parameters. Be careful with using this command, and do not mount a entity onto itself!

Syntax: /tc_mount <rider> <mount>

Parameters:

  • <rider>: The entity that will mount the other entity.
  • <mount>: The entity to be mounted.

/tc_rename[]

This command renames the item in the player's mainhand.

Syntax: /tc_script <name>

/tc_script[]

This command does things with scripts.

Syntax: /tc_script < ? >

Sub-Command Description
/tc_script run <file-name> Executes the given script-file.

/tc_tp[]

This command can teleport any amount of (loaded) entities to any location.

Syntax: tc_tp <self|selector|name> <<self|selector|name>|<x> <y> <z>>

Parameters:

  • self: The 'thing' that sent the command.
  • selector: @e, @a, @p, @r.
  • name: A name that was given to an entity.

/tc_triggerblock[]

Forces a block-tick to be executed at the given position. This causes many things including (but not limited to): Shooting dispensers/droppers, executing invokes, igniting TNT, pressing buttons, flipping levers, ... etc. etc.

Syntax: /tc_triggerblock <x> <y> <z>

Parameters:

  • <x> <y> <z>: The position of the block to be triggered. Coordinates can be relative.

/tc_triggerregion[]

The same as with 'tc_triggerblock', but it acts on a region of blocks instead of only one block.

Syntax: /tc_triggerregion <min-x> <min-y> <min-z> <max-x> <max-y> <max-z>

Parameters:

  • <min-x> <min-y> <min-z> <max-x> <max-y> <max-z>: The bounding box of the region to trigger. Coordinates can be relative.
    • Tip: Use the Wand to get the right parameters.

/tc_velocity[]

This command changes the velocity of one or more selected entities.

Syntax: /tc_velocity <operation> <selector> <x> <y> <z>

Example: /tc_velocity add @a 0 8 0

Parameters: See below!

What operation to change the velocity with.

Operation

Description
set Sets the velocity to the given values.
add Adds the velocity with the given values.
multiply Multiplies the velocity with the given values.
viewadd Adds the direction the entity is looking in multiplied by the given values.

The selector that selects the affected entities.

Selector Description
this The entity that executes this command.
Any of @a @p @r @e Default usage as described here .

The parameters <x>, <y> and <z> represent a direction (/vector).

/tc_voxelbrush[]

This command configures a Voxel Brush.

Syntax: /tc_voxelbrush < ? >

Sub-Command Description
/tc_voxelbrush shape ...
Shape Description
box <half-size> Sets the shape of the brush to a box with the given half-size.
box <horizontal half-size> <vertical half-size> Sets the shape of the brush to a box with the given half-size on the horizontand and vertical axes.
box <x> <y> <z> Sets the shape of the brush to a box with the given half-size on the given axes.
cylinder <half-height> <radius> Sets the shape of the brush to a cylinder with the given half-height and radius.
cylinder <half-height> d<diameter> Sets the shape of the brush to a cylinder with the given half-height and diameter.
sphere <radius> Sets the shape of the brush to a sphere with the given radius.
sphere d<diameter> Sets the shape of the brush to a sphere with the given diameter.
hollowsphere <radius>
hollowsphere d<radius>
hollowsphere <radius> <hollow>
hollowsphere d<radius> <hollow>
hollowcylinder <height> <radius>
hollowcylinder <height> d<radius>
hollowcylinder <height> <radius> <hollow>
hollowcylinder <height> d<radius> <hollow>
/tc_voxelbrush action ...
Action Description
erase Replaces all blocks that intersect the shape of the brush with air.
replace <block> (pre-TC v0.0.9: replace <block-id> [meta]) Replaces all blocks that intersect the shape of the brush with the given block type. This command uses the new block type syntax as of TC v0.0.9.
maskreplace <block> <mask> (pre-TC v0.0.9: maskreplace <block-id> [meta] <mask-block-id> <mask-meta>) Replaces all blocks that intersect the shape of the brush and match the given mask-block type with the given block type. This command uses the new block type syntax as of TC v0.0.9.
grassify Replaces every stone/dirt/sand-block that intersects the shape of the brush with grass.

/tc_vz[]

This command exists to spawn visual building aids into the world. Logging out clears these visualizations.

Syntax: /tc_vz < ? >

Sub-Command Description
/tc_vz sh c_bx <color> <size>
/tc_vz sh c_bx <color> <horizontal> <vertical>
/tc_vz sh c_bx <color> <x-size> <y-size> <z-size>
Note: Color is #FFF, #FFFFFF, white, black, red, green, ...
Creates boxes.
/tc_vz sh chunk Surrounds the chunk you are in with a box.
/tc_vz clear Clears the boxes.

/tc_wand[]

This command operates on a players wand selection, so only players can use it.

Syntax: /tc_wand < ? >

Sub-Command Description
/tc_wand . Changes the wand selection to a small box at the players feet.
/tc_wand .o Changes the wand selection to a small box at the worlds origin (0/0/0).
/tc_wand expand <value> Expands the wand selection in all direction by the given value.
/tc_wand expand_h Expands the wand selection horizontally in all direction by the given value.
/tc_wand expand_v Expands the wand selection upwards and downwards by the given value.
/tc_wand expand_to <x> <y> <z> and /tc_wand exto <...> Expands the wand selection to contain the given point. Relative coordinates can be used.
/tc_wand expand_into <direction> <distance> and /tc_wand exito <...> Expands the selection in the given direction by the given distance. Distance is measured in blocks. Allowed directions: up down north east south west x -x +y -y +z -z x y z (Same as the '+?' variants) me (The direction the player is looking in).
y0|z0|x1|y1|z1> <new-value> Sets the bound (x0,y0,z0,x1,y1,z1) of the selection to a new value ('new-value'). Relative coordinates can be used.
/tc_wand set <x0> <y0> <z0> <x1> <y1> <z1> Sets the selection to the given bounds. Relative coordinates can be used.
/tc_wand .. Sets the selection to a box surrounding the player.
/tc_wand region erase Replaces all blocks in the wand selection with air.
/tc_wand region fill <block-id> [block-meta]) Replaces all blocks in the wand selection with the given block type. This command uses the new block type syntax as of TC v0.0.9.
/tc_wand region replace <block> <mask> Replaces all blocks in the selection that match the given mask with the given block. This command uses the new block type syntax.
/tc_wand region room <flags> <block> Creates a room at the current wand selection. The flags control which sides of the room should be created (e.g.: Ceiling, Floor, 4 Walls). This command uses the new block type syntax. Flags can be combined. Flags:
- U = Ceiling
- D = Floor
- N = North Wall
- E = East Wall
- S = South Wall
- W = West Wall
- B = All Walls
- A = All Walls, Floor & Ceiling
/tc_wand region trigger Triggers the selected region.
/tc_wand region copy Copies the selected region to the private clipboard.
/tc_wand region repeat <count> [direction] Repeats the currently selected region in the given direction 'count' times. If 'direction' is not given, the direction the player is looking in is used. Minimum 'count' is 1, maximum is 128.
/tc_wand region butcher Kills all living things and items in the selected region.
/tc_wand .c Selects the chunk the player is located in.
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